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Othercide boost
Othercide boost










othercide boost

The game is rarely a walk in the park, but it's mostly manageable barring a few difficulty spikes.

othercide boost

Knowing when to blast all of your action points in one go and when to hold back - or even skip a turn entirely - becomes paramount as Othercide ramps up in difficulty. But if there's an enemy with only a slither of health left then you might opt to perform a second attack to finish it off with the penalty being that you'll have to wait longer for that unit to get another turn. The idea here is that you've got enough action points to move a small distance and either attack or use a support skill. Bosses, though sadly infrequent, rarely disappoint in this regard too. Enemies, too, are well-designed, with the minions you'll be going up against taking inspiration from inherently frightening concepts like insects or plague doctors, and sprucing them up with blades and tentacles and other such grotesqueries. that recalls graphic novels like Sin City.

othercide boost

The art direction here is really quite striking, with the entire game being played in black and white, accentuated by splashes of red - blood, the scarves of the Daughters, etc. Speaking of style, Othercide's got it to spare. It's interesting enough in the same way that the narrative of a game like Silent Hill or Bloodborne is, in that you never really know what's going on, but it's stylish and unintrusive. The Red Mother creates warriors known as Daughters to do battle for her, with the aim of driving back the denizens of evil, and ultimately stopping the collapse of the real world. This being and their cohorts are trying to enter our reality, while another being called the Red Mother stands in their way. It seemingly takes place in both 18 at what appears to be a convergence point of time and space, brought about by a being of immense power.












Othercide boost